Showing posts with label Critical Study. Show all posts
Showing posts with label Critical Study. Show all posts

Wednesday, 16 March 2011

history of animation


Animation is the rapid display of 2D or 3D images in sequence giving the watcher an optical illusion that makes inanimate object look as if it is animate. At the very beginning when animation was in its first stage it was a popular toy to children, in the present day animation is used in a variety of things like advertisement, children movies and TV shows.



The Thaumatrope
Back in 1824 a man called Peter Mark Roget invented a simple device which was made of no more then a paper circle and some string, this was called the Thaumatrope. At the time the Thaumatrope was a popular and simple toy to use, the child would simply pull the string which was tied onto both sides of the paper circle wind it up a couple of times and then release making the paper circle spin. On the paper circle were two different pictures and when the paper circle is spinning the viewer would see both pictures together, giving the illusion that the two pictures were one using simple movement. This simple invention which uses movement to create illusion was the first in animation.



The Phenakistoscope
As time past new ways to experiments animation were being developed and in 1830 two inventers, Joseph Plateau in Belgium, and Simon Stampfer in Austria both simultaneously the Phenakistoscope. The word Phenakistoscope meant: 'deceptive view'. The Phenakistoscope uses a cardboard disc with small slots around the edges this allow the viewer to see, on the other side of cardboard disc in between the slots where sequence drawings. When the viewer wanted to see the animation they would simply spin the cardboard disc on an axle in front of a mirror and watch the drawing move. The last phase of the movement joined up with the first phase, so the motion was repeated continually. Later versions had separate shutter disc and picture disc on the same spindle. The viewer looked through the slots in the revolving shutter at the sequence pictures: no mirror was necessary.



The Thaumatrope being the first animation was a simple design using a single picture on both sides of a paper disc. While the Phenakistoscope using a more complex design using a sequence of drawing to give a greater illusion of movement.

Zoetrope
In 1867 an American, William Lincoln, invented a patented new way to watch animation. The Zoetrope is based on the same principle as the Phenakistoscope, but is cylindrical in shape. This enabled several people at the same time to view the moving pictures. A zoetropes has thirteen slots through the cylindrical side; inside of the cylindrical is a strip with 12 images which would produce the moving subject that appears to progress forwards.

   

This newer design using a cylindrical shape enhanced viewing for many people as well as being hands free and in on uses of a mirror to watch the animation.

Flipper book
The first flip book appeared in September, 1868, when a man called John Barnes Linnett showed off is invention the Flip book. A flip book is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to move by simulating motion or some other change. Flip books are essentially a primitive form of animation. Like motion pictures, a flip book relies on persistence of vision to create the illusion that continuous motion is being seen rather than a series of discontinuous images being exchanged in succession. The book must also be flipped with enough speed for the illusion to work, the way to watch the animation of the flip book is to hold the book with one hand and flip through the pages rapidly with the thumb of the other hand.






The flip book was one of the first types of animation that employed a linear sequence of images rather than circular (as in the older phenakistoscope). With this style of showing animation the flip book would give birth to cinema.


Stop motion
Stop-motion animation is a term used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create an illusion of movement. There are many different types of stop-motion animation used, usually named after the type of media used to create the animation.
Clay animation or Claymation is the most commonly know type of stop motion used. What clay animation does is use figures made of clay or a similar malleable material to create a stop-motion animation. The figures used will sometime use an armature or wire frame, similar to the related puppet animation (below), which can be manipulated in order to pose the figures. Alternatively, the figures may be made entirely of clay, such as in the films of Bruce Bickford, where clay creatures morph into a variety of different shapes. Other examples of clay-animated works include Wallace and Gromit shorts (1989) and Curse of the Were-Rabbit (2008) and The Trap Door (1984).




Puppet animation mostly involves stop-motion but uses puppet figures instead of clay. To keep the puppets still when doing stop motion the puppet has an armature inside of them to keep them still and steady as well as constraining them to move at particular joints. Good examples of stop motion which use a puppet for stop motion are a Nightmare before Christmas (1993), Corpse Bride (2005) and Coraline (2009).
Unlike their animated counterparts stop motion is watched on film after the animation is done, some stop motions can take up to a year to complete before being seen. To give the animation lifelike movement the animator must move the figure or puppet slightly, take a photo move the figure again and repeat until getting the full motion.
 
Cel animation
Cel animation or traditional animation as it is also known as is the most known, historically and most popular form of animation. On its first appearance it amazed watchers as its style of animation using the same technique as the flip book. Cel animation is made in stages the first is the storyboard, this is done in a series of pictures which have been draw to give the artist a more vivid description on what will be happening in the story. When the storyboard is in order the animators move onto the next stage: the animation. The animation movement is drawn frame by frame on a transparent panel which is placed over a background, just like the flip book the frames are placed on top of the background and then removed to place the next frame on top the background and so on until the scene is finished. While the animators is placing the frames onto the background the animator takes a photo of the picture from a high perspective, with this the animator chapters the frame by frame motion which will be come the animation. Because traditional animation is drawn frame by frame it can be very expensive and time-consuming process.

  

Rotoscoping is a method of traditional animation invented by Max Fleischer in 1915. Rotoscoping is when animation is "traced" over actual film footage of actors and scenery. Traditionally, the live action will be printed out frame by frame and registered. Another piece of paper is then placed over the live action printouts and the action is traced frame by frame using a lightbox. The end result still looks hand drawn but the motion will be remarkably lifelike. In most cases, rotoscoping is mainly used as a guide to aid the animation of realistically rendered human good examples of using rotoscoping are Snow White and the Seven Dwarfs, Sleeping Beauty and Anastasia.

This was a great improvement of 2D animation for not only did cel animation not need help from human manipulation to display the animation but allows the watcher a more lifelike motion to the animation. Apart from stop motion being the only other to using a camera to create an animation cel animation is easier to correct then stop motion for if an animator makes a mistake in stop motion the scene would have to be redone while in cel animation if the animator makes a mistake they would simply draw a new frame which fits with the scene.    


CGI – 1990’s
Computer-generated imagery (also known as CGI) is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in films, television programs, commercials, simulators and printed media. Video games usually use real-time computer graphics (rarely referred to as CGI), but may also include pre-rendered "cut scenes" and intro movies that would be typical CGI applications. These are sometimes referred to as FMV (Full motion video).
Apart from being used to make animation CGI is used for visual effects because computer generated effects are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single artist to produce content without the use of actors, expensive set pieces, or props.
Computer software such as 3ds Max, Maya and Autodesk Softimage is used to make computer-generated imagery for movies, etc. Recent availability of CGI software and increased computer speeds has allowed individual artists and small companies to produce professional grade films, games, and fine art from their home computers. CGI was first used in movies in 1973's Westworld but in the sequel movie it used 3D Wireframe imagery in, Futureworld (1976), which featured a computer-generated hand and face created by students Edwin Catmull and Fred Parke.



2D CGI increasingly appeared in traditionally animated films, where it supplemented the use of hand-illustrated cels. Its uses ranged from digital tweening motion between frames, to eye-catching quasi-3D effects, such as the ballroom scene in Beauty and the Beast. In 1995, the first fully computer-generated feature film came out, Disney-Pixar's Toy Story, was a resounding commercial success. In additional digital animation studios such as DNA Productions (Paramount Pictures and Warner Bros.) and Pacific Data Images (DreamWorks SKG) went into production, and existing animation companies, such as The Walt Disney Company, began to make a transition from traditional animation to CGI.
In the end CGI surpassed all the different styles of animation, because CGI uses computer software to make its animation it was cheaper to use to create animation the cel animation. Apart from being cheaper to produce CGI also give an animation a more realistic look to both the effect used and characters in the animation.

2001 animation era

for my assignment i had to fine information about animations around 2001. for this i looked at both TV cartoons and movies and saw how the way people watch animation has changes over the years.


For my TV animation I chose an animation called Samurai Jack. Created by a Russian animator Genndy Tartakovsky
And aired in America for a TV series Samurai Jack was aired in 2001 until 2004.
The reason I chose this animation was because of its cinematic and comics style. When watching Samurai Jack it gives a sense of artistic value in both its background and style of displaying scenes. A another reason I chose this animation was because of its unique way to take on a old Japanese style of art and mix it with both futuristic and on real elements in its story and artwork. Considering this animation is a TV series the animators designed it to have a cinematic aspect putting in scenes that show movie aspects, comic book strip action and a strong idea of the characters. Throughout
The series of Samurai Jack it tries to keep an air of humor within it from becoming too serious.
The story of Samurai Jack is based around the good versus evil idea where Jack a samurai tries to stop the evil shape shifting demon from destroying the world using a magical sword. But before Samurai Jack can finish off this shape shifting Demon he sent into the future where the world has been taking over by evil and it’s up to Jack to get back to the past and undo what has been done.


what i enjoy most about this style and type of animation is that a lot of work and time was put in to making the animation look as western and smooth as possible something that is very hard to do in 2d animations. 




As many animators used 2-D drawing to create films (animation is like beauty and the beast, Cinderella, etc) a new aspect to making animated movies starts to become popularity amongst the audience. In 1995 a new company known as Pixar created software where they could create animations out of 3-D images this would be used to make the first ever 3-D animated movie called toy story. This animated movie was such a hit to boast adult and child audience it made more on money then any of Disney's old 2-D drawn animated movies. In 2001 Pixar after getting an understanding of the technique of 3-D animation now with a new idea for their next animated movie Pixar was going to test there abilities when they call monsters Inc.








The story of this film takes place in Monstropolis where monsters scare children for electricity for there own world but then one-day a kid gets into there world and starts causes trouble so then it is up to you to their to the to get her back to her own home and save their company. The film was released to theatres by Walt Disney Pictures in the United States on November 2, 2001 and in the United Kingdom on February 8, 2002. It was a commercial and critical success, grossing over $525,366,597 worldwide.
This was another big leap for animation and overtime 3D animation became the norm of all animated films such as Pixar, DreamWorks, entertainment etc. Until Pixar took over Disney creating more 3-D animated films and 2-D animation was only used particularly in TV shows for it being more cheaper to produce than a 3-D series.

Thursday, 27 January 2011

review an Auteur

kihachiro kawamoto


Born in Tokyo, Kawamoto became entranced by puppets as a youngster after being shown how to make them by his grandmother. He made figurines of popular stars of the day and staged them in dramatic tableaux. Despite being an avid movie fan, he originally had no plans to make a career out of his hobby. in 1944 Kawamoto graduated from Yokohama national university but remained stationed in japan for the remainder of the second world war.


Historian Brian Sibley sees the work of kihachiro kawamoto as uniting "the European approach to puppet filmmaking with the ling tradition of puppetry in japan, which dates back to bunraku puppet plays first presented in the seventeenth centry." This is partly because kawamoto trained in eastern Europe he went to Prague to study with jiri trnka after seeing the great Czech animator's Cisaruv Slavik (the emperor's nightingale, 1949), and spent some years working in Hungary, Poland, Romania and Russia. He returned to japan in 1965, where he produced animated films using puppets and other techniques. in his films, puppet figures take on the mannerisms of live performers.


His short films include Oni (the demon, 1972), Shijin no shogai (a poet’s life, 1974), Kataku (house of flame, 1979) and the book of the dead. (a link to more of kawamoto animations http://www.watershed.co.uk/kawamoto/film_clips.html )



Creating a puppet for these films took about 10 days. Particular care was taken with it most detailed features such as heads, hands, eyebrows and even teeth. Most all of his puppets he used were made from plaster mold. For just ten minutes of animation, one year of preparation was required.


The reason I chose this auteur is his style of stop-motion animation. Kawamoto animation are very detailed to give them a realistic view and have the characteristics of real life actors, making the animation seem more real. His style of story-telling is very colourful giving the background ad characters a light and bright colours, but also having a dark story telling of ghost and monsters putting fantasy and in a darker scene.


Information providid by: 'The Animation bible', Wiki, YouTube, The Guardian

Wednesday, 8 December 2010

Two genres assessment

Fantasy genre from Peter Pan


The story from Disney's Peter Pan is about three children who do not want to grow and meet a boy named Peter Pan who wants to help them by taking them to a world called Neverland. When the three children and Peter Pan returned to Neverland bear in a world unlike any other with mermaids Indians Pirates hideaways made out of trees and adventures like no other.

visual:

  • mythical creatures
  • bright colours
  • storytelling beginning
  • fantasy world
  • flying
  • fairies
  • treasure
  • rhyming
  • anthropomorphic
  • amazing treehouse
  • imagination
  • amazing battles


Sounds:
  • tingling bells
  • fluteplaying
  • violins





Sport and comedy genre from wacky racers

Wacky races a TV show about a group of very different characters racing to to win. In the TV show so many different characters with many different abilities attached to their vehicles using Bandon and inventive weapons to make it funny and interesting.

Visuals:
  • Vehicles
  • different characters
  • Racing track
  • commentator
  • slapstick
  • racing
  • trickery
  • Road
  • trophies
  • finish line/start line
Sound:
  • engines noises
  • fast sounding music
  • different theme songs


Wednesday, 24 November 2010

Rotoscoping


As animation style used to this day rotoscoping invented by max Fleischer was a way to capture real life motion and use it in animation. When max Fleischer created this style of animation he used it to make the cartoon ‘Koko the clown’ the very first to use rotoscoping.





The rotoscope of the time was a very simple design using a film projector at one end of a well-placed drawing desk the animator would trace over the persons form frame by frame until the end result was a smooth life-like movement.



In august 9th, 1930 another animation would also use rotoscoping to create a realistic style dance.  The character by the name Betty Boop appeared on a cartoon show called dizzy dishes. At first she was designed to be a poodle but as time passed she soon became a fully human character. Through out the 1930s she became known face for her interesting look and have very unique accent.

In Betty Boop in Minnie the moocher before the cartoon starts the viewers watch Callaway (the dancer) perform showing off his skills in dancing. As the cartoon begins it tells a story of how Betty is getting told off which makes her unhappy and so runs away from home, at this point there is no rotoscope used but recycled animation (like walking, crying etc). As the cartoon carries on betty and her friend bimbo find a cave where they meet a ghost walrus, at this point the rotoscoping is used as the ghost walrus starts dancing. The dance movements used to make the character dance were the same movements done by Callaway before the animation started. From this animation I enjoyed how they used the rotoscoping style to make the character move but yet not having a human character





Throughout Walt Disney's years in 2-D animation they used rotoscoping not just to get an understanding of the body and movement but also using it in their own animated movies. One of their most well known animated movies, which used rotoscoping, was Snow White and the seven dwarfs. The rotoscoping was mainly used on snow white for particular scenes for example when she is dancing with the Prince.
Snow White and the seven dwarfs were the first feature film that Walt Disney was planning to develop as they wanted to go into more detail than their short projects that as Mickey Mouse and the silly symphonies series from this Disney was planning to expand their out let by moving into features. Snow White and the seven dwarfs being their first feature length film had a budget of $250,000 that was 10 times the budget of an average silly Symphony.
Finally when the movie was released in 1938 Snow White and the seven dwarfs was a box office hit bringing more then $200 million internationally.






Rotoscoping was used extensively in China's first animated feature film Princess iron fan 1941. The inspiration for the film Princess iron fan came from Disney's own rotoscoping animation Snow White and the seven dwarfs. For Wan Chaochen and Wan Dihuan it was to set the standard and attempt to create a film equal quality to form the nation's honour. The firm to 3 years to June 30 seven artist and ¥350,000 (approximately £2635) to make although the Disney influence distinct in much of the animation there is also a distinct Chinese style in the film a style that would grow much stronger with the Wan brothers. Subsequent films in the following decades rotoscoping was an extensively to save money and the eyes of the live action are often visible in the face of the animated characters. This animation would render past 20,000 frames, using up more then 200,000 pieces of paper.






It was also used extensively in the soviet union where it was known as eclair from the late 1930s to the 1950s it is still a call use was in force as a realisation of socialised a realism most other films produced with it were adoptions of folk tales and poems for example the nightmare before Christmas or tales of the fishermen and the fish only after the 1960s did animators start to explore very different ideas.
Another type of animation that used rotoscoping was a music video for a song from a-ha called take on me in 1985 this register animation used all of the real live action within the animation.
In all rotoscoping was an effective yet long winded way to get perfected movement and live action in animation and from these animators have learnt movement of character which can be used in cartoons made less realism


As 2d animation began to die down in popularity a new form of animation would make way for a new aspect on the style of rotoscoping. 3d animation became the new style of animation using less drawing and time it became the best way to make animation, but like all animations it had a hard time capturing real life motion.

In 2002 the movie Lord of the Rings: The two towers the new style of rotoscoping would be used to design and animate a character known as ‘Gollum’.  Weta digital a digital visual effects company based in wellington, New Zealand. Began animating Gollum in late 1998 to convince new line they could achieve the effect. Andy Serkis “played” Gollum by providing his voice and movements on set, as well as performing within the motion capture suit later on. His scenes were filmed twice, with and without him. 






















Originally Gollum was set to solely be a CG character, but Jackson was so impressed by Andy Serkis’ audition tape that they used him on the set as well. Gollum’s CG model was redesigned during 2001 when Serkis was cast as Sméagol (Gollum's former self), so as to give the impression Andy Serkis as Sméagol transforms into the CG Gollum. The original model can still be glimpsed in the first film. As it was easier to have an actor to perform with in the scene then a CG character the animators in the end rotoscoped the CG Gollum and animated on top of these scenes.


This type of rotoscoping used a more complex way to capture real life motion. The actor would wear a ‘motion capture suit’ this suit has markers or balls that display the parts of the body they are attached to giving the character a form to base on. When the character is designed and made the animators line up the parts of the body to the right area so that the character moves in sync leaving a character with a life like movement with 3 dimension angles.

From what I have learnt from rotoscoping is that to capture true real life motion has a lot of pros and cons giving the animator a chose to make the animation as real as possible or over exaggerate on parts that my be comical or action packed, and that rotoscoping though not used as it was before to make 2d is still used to this day in animation and illustration in 3d and digital programs. 

Videos and refferences: